Thus they were destined to clash, especially after Jobs was ejected from the Lisa project in September 1980 and began casting around for someplace else to make his mark.
It was inevitable that his gaze would fall on the Macintosh project.
Raskin's manifestos about an inexpensive machine for the masses, with a simple graphic interface and clean design, stirred his soul.
And it was also inevitable that once Jobs set his sights on the Macintosh project, Raskin's days were numbered.
"Steve started acting on what he thought we should do, Jef started brooding, and it instantly was clear what the outcome would be," recalled Joanna Hoffman, a member of the Mac team.
The first conflict was over Raskin's devotion to the underpowered Motorola 6809 microprocessor.
Once again it was a clash between Raskin's desire to keep the Mac's price under $1,000 and Jobs's determination to build an insanely great machine.
So Jobs began pushing for the Mac to switch to the more powerful Motorola 68000, which is what the Lisa was using.
Just before Christmas 1980, he challenged Burrell Smith, without telling Raskin, to make a redesigned prototype that used the more powerful chip.
As his hero Wozniak would have done, Smith threw himself into the task around the clock, working nonstop for three weeks and employing all sorts of breathtaking programming leaps.
When he succeeded, Jobs was able to force the switch to the Motorola 68000, and Raskin had to brood and recalculate the cost of the Mac.
There was something larger at stake.
The cheaper microprocessor that Raskin wanted would not have been able to accommodate all of the gee-whiz graphics—windows, menus, mouse, and so on—that the team had seen on the Xerox PARC visits.
Raskin had convinced everyone to go to Xerox PARC, and he liked the idea of a bitmapped display and windows,
but he was not as charmed by all the cute graphics and icons, and he absolutely detested the idea of using a point- and-click mouse rather than the keyboard.
"Some of the people on the project became enamored of the quest to do everything with the mouse," he later groused.
"Another example is the absurd application of icons.
An icon is a symbol equally incomprehensible in all human languages. There's a reason why humans invented phonetic languages."