(单词翻译:单击)
听力文本
From VOA Learning English, this is the Technology Report.
More and more people around the world are using wireless or mobile devices. In some countries, smartphones and other mobile devices serve as replacements for the traditional desktop computer. This increase in mobile device usage has also led to the growth of the mobile gaming industry. Experts say the industry will be worth more than $11 billion this year.
Early computers were too slow to process the amount of data needed for realistic pictures, sound and special effects. But processor soon became faster and less costly. Manufacturers saw there was money to be made, so they developed machines designed only for games. Now, smartphones and other mobile devices have created new ways to play games.
Large companies compete in an expanding gaming market. Gamers and game developers recently showed and tested their products at the Electronic Entertainment Exhibition in Logs Angeles, California. The event is called E3 for short. Gaming industry leaders like Xbox and PlayStation demonstrated new products at E3. Famous Americans like comedian Conan O'Brien attended the event.
App Annie based in San Francisco, California is a mobile gaming market research company. App Annie's Marcos Sanchez says companies that develop games for mobile devices are making huge profits.
"In fact, one company alone in some of top ten, games are actually pulling in over a billion in revenues. So gaming, from the mobile-app perspective, is a pretty serious thing and there's some pretty serious revenues associated with it," said Sanchez.
Yoshio Osaki is the top vice president of the International Development Group. The official says new companies are doing very well with all the different ways to provide people with games.
"The video games are not just about the console anymore. And you see a lot of cross-pollination and hybridization across Sony, Microsoft, Nintendo, EA, and Activation etc. But you also now have Wargaming and Riot Games 'League of Legends' or mobile company like King with 'Candy Crush' or Kabam or Supercell with 'Clash of Clans'," said Osaki.
Many of the gaming companies depend on loyal gamers for fresh ideas. And age is unimportant to some companies. Michael Sayman is a 17-year-old Facebook employee. He spoke recently with Voice of America's Spanish service about some of his Facebook responsibilities.
"I will be working on a system called Parse, which is part of Facebook and works with many applications, and they all connect together through what Facebook does and what the company within Facebook. Parse also does," Sayman said.
Parse software is designed to help others develop even more applications for mobile devices.
And that's the VOA Learning English Technology Report. I'm Jonathan Evans.
VOA英文文本来自51VOA,译文由可可原创,未经许可请勿转载 。
词汇学习
1.replacement n. 替代者
Sophie was not consciously seeking a replacement after her father died.
父亲去世后,索菲并没有刻意地寻找替代他的人 。
2.revenue n. 收入,收益
The reckoning up of revenue and expenditure shows a small surplus.
收支相抵,略有剩余 。
3.perspective n. 观点,看法
He says the death of his father 18 months ago has given him a new perspective on life...
他说18个月前父亲的去世让他对人生有了新的认识 。
4.application n. 适用,应用程序
内容解析
1.This increase in mobile device usage has also led to the growth of the mobile gaming industry.
lead to引起;导致
Mass unemployment may lead to social upheaval.
大批失业会导致社会动乱 。
2.In fact, one company alone in some of top ten, games are actually pulling in over a billion in revenues.
pull in赚取
I only pull in 15,000 a year as a social worker.
作为一名社工,我每年仅挣15,000 。
3.Many of the gaming companies depend on loyal gamers for fresh ideas.
depend on依靠
They depend on the goodwill of visitors to pick up rubbish.
他们相信游客会自觉捡起垃圾 。
参考译文
美国之音慢速学英语节目,这里是科技报道
。世界各地越来越多的人使用无线或移动设备
。在一些国家,智能手机和其他移动设备已经成为传统台式电脑的替代品 。移动设备使用的增加也促进了手机游戏行业的发展 。专家表示,今年,该行业产值将超过110亿美元 。早期的电脑速度太慢,难以处理真实的图片,声音和特殊效果所需的数据量
。但是处理器很快就发展得速度更快,成本更低 。生产商看到有利可图,所以研发了仅用于游戏的机器 。现在,智能手机和其他移动设备创造了玩游戏的新方法 。大公司在不断拓展的游戏市场竞争
。游戏玩家和游戏开发者最近在加利福尼亚洛杉矶的电子娱乐展上展示并测试了他们的产品 。该展会简称为E3 。Xbox和PlayStation等游戏界领头羊在E3上展览了新产品 。喜剧大师柯南·奥布莱恩等美国名人参加了该展会 。位于加利福尼亚旧金山的App Annie是一家手机游戏市场调查公司
。该公司的Marcos Sanchez表示,为移动设备开发游戏的公司利润巨大 。“实际上,位于前十名的一家公司收益就可以超过10亿美元
。所以,从移动设备软件的角度来说,游戏是非常严肃的事情,与严肃的收益密切相关 。”Sanchez说 。Yoshio Osaki是国际开发组织副主席
。这位官员表示,新的公司在以完全不同的方式为人们提供游戏方面做得很好 。“视频游戏已经不仅仅是一种单一的操作平台
。你可以看到索尼,微软,任天堂,艺电,动视等公司的交叉和融合 。但是你现在也有了Wargaming和Riot Games的英雄联盟,或者King公司的《糖果粉碎》或者Kabam或Supercell公司的《部落战争》等等 。”许多游戏公司依靠忠诚的游戏玩家来提供新的理念
。年龄对一些公司来说并不重要 。Michael Sayman是社交网站脸书一位17岁的雇员 。他最近在美国之音西班牙语频道讲述了他在脸书网的一些责任 。“我通过一个叫做Parse的系统工作,这是脸书的一部分,和许多应用程序相关,这些应用都通过脸书连在一起
。Parse也是如此 。”Parse软件用于帮助他人为移动设备开发更多应用程序
。以上就是今天的美国之音学英语科技报道
。我是Jonathan Evans 。