Using Virtual Reality to Make Users Want to Exercise
Businesses are finding more uses for Virtual Reality (VR) as the technology develops.
VR is no longer only for gaming or enjoyment. An American company called Blue Goji is using VR to improve one's health by making exercise more fun.
Blue Goji has offices in Austin, the capital of Texas. The company demonstrated its cardiovascular workout machine, called the Infinity treadmill, at the recent South by Southwest festival. The event is held every year in Austin.
A person using the treadmill wears a virtual reality headset when exercising. Before starting, the user is connected to a belt to prevent falls. Then, the user plays a VR game while running on the machine. The game can transport the user into the virtual world, where he or she can be racing against virtual people.
The cost of the hardware and computer software program is $12,000. That is a lot of money for most people. But Kyra Constam of Blue Goji says the virtual reality treadmill is ideal for places where people go to exercise, like a high-end gymnasium or recreation center. She added that people seeking treatment at physical therapy or rehabilitation centers would find the equipment useful.
Recently, Leonardo Mattiazzi tested the Infinity treadmill. Mattiazzi said he had a strong feeling to actually get running and do something that pushed his limits. He said the experience was more interesting than running inside the gym without actually going anywhere.
Motion sickness less likely
Constam said the active use of virtual reality helps solve a common problem while wearing a VR headset. She noted that a lot of VR experiences cause motion sickness because people are in motion during the game, but not moving in real life. But when the user is moving on the treadmill and in the game, the chances of motion sickness are reduced, she said.
However, users who tested the treadmill while wearing the VR headset each had a different experience. It took Leonardo Mattiazzi 10 seconds to set the controls to running in the virtual world.
VR learning curve
Kyra Constam said there generally is a learning curve for VR. The first time users feel lost, but "the more you do it, the more you get used to it," she said.
Mark Sackler was a first time user. He said he felt a little sick at one point during the game. But he thought the experience was surprisingly realistic.
After carefully studying the users' experiences, Blue Goji plans to begin selling the Infinity treadmill to the public in 2019.
I'm Jonathan Evans.
1.no longer 不再
They no longer had him as a friend.
2.virtual reality 虚拟现实
One day virtual reality will revolutionize the entertainment industry.
3.race against 与...竞赛
Farm work is seasonal, so we must race against time.
4.physical therapy 物理治疗
I already started physical therapy.
5.Mark Sackler was a first time user.
first time 首次；第一次
Streams had run dry for the first time in memory.
This is the first time she has experienced disappointment.
6.He said he felt a little sick at one point during the game.
at one point 曾经；一度
At one point we quarrelled, over something silly.
At one point last week shares in the grey market touched 230p.
虚拟现实技术不再仅限于游戏或娱乐 。一家名为Blue Goji的美国公司正在利用虚拟现实技术提升锻炼的乐趣，从而改善人们的健康状况 。
Blue Goji公司在德克萨斯州首府奥斯汀市设有办事处 。在最近的西南偏南音乐节上，该公司展示了一款名为Infinity treadmill的心血管健身机器 。该音乐节每年在奥斯汀市举办 。
人们使用这款跑步机锻炼时会佩戴虚拟现实头盔 。开始跑步前，用户要绑上皮带，防止摔倒 。然后，用户跑步时可以玩虚拟现实游戏 。这款游戏能将用户带入虚拟世界与虚拟人物竞赛 。
设备硬件和软件的成本为1.2万美元，对大多数人来说，这笔费用价格不菲 。但是Blue Goji公司的吉拉·康斯坦姆（Kyra Constam）表示，这款虚拟现实跑步机是为高端健身房或娱乐中心等运动场所量身打造的 。她补充说，在理疗或康复中心寻求治疗的患者也会发现这些设备大有裨益 。
最近，莱昂纳多·马提亚兹（Leonardo Mattiazzi)测试了Infinity跑步机 。Mattiazzi表示，他对跑步和一些提升自身极限的活动产生了强烈的欲望 。他称，这种体验比在健身房原地跑步更有趣 。
康斯坦姆表示，虚拟现实技术的有效应用有助于解决佩戴虚拟现实头盔时的常见问题 。她指出，很多虚拟现实体验会引发晕动症，因为人们在虚拟游戏中移动，而在现实中并非如此 。而当用户在这款跑步机和游戏中移动时，出现晕动症的可能性会降低 。
然而，用户佩戴虚拟现实头盔测试这款跑步机的体验不尽相同 。莱昂纳多·马提亚兹（Leonardo Mattiazzi）只用了10秒调整控制器就开始在虚拟世界中跑步 。
康斯坦姆表示，一般来讲，虚拟现实技术存在一条学习曲线 。她说，用户第一次感觉不知所措，但是“熟能生巧 。”
马克·萨克勒（Mark Sackler）是初次体验者 。他说，在游戏中一度感到不适 。但他认为这次体验真实程度令人惊讶 。
经过对用户体验的仔细研究，Blue Goji公司计划于2019年公开销售Infinity跑步机 。