英语六级听力新题型模拟2016(第8套) 讲座(3)
日期:2016-06-28 15:37

(单词翻译:单击)

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讲座试题

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Now listen to the following recording and answer questions 23 to 25

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23
A.Daily use of social media affects school performance a lot.
B.Students who play computer games less get better grades at school.
C.There is proven link between games and addiction.
D.Students who play computer games often perform better at school.

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24
A.Social media is of little interest to teenagers.
B.Teenagers don't use social media as much as they play games.
C.Teenagers are using social media as a method to study.
D.Social media is the basic way of teenagers' communication.

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25
A.The new games are not detailed as the old ones.
B.The old games challenge one's reactions and speed more.
C.The new games hold users' attention shorter than the old ones.
D.The old games require more of your imagination.

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讲座文本

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Good computer skills are desirable in today's digital age, and playing computer games can help children improve those skills—as long as they don't overdo it, scientists warn.

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(23) The British study involved 600 teenagers over a period of two years and found that those who played computer games less than once a week achieved better grades at school than ones who played them twice a day or more often. The study also found that daily use of social media did not affect school performance. "It was clear that social media didn't have any impact. (24) I think that's more because social media is part and parcel of every child's life. It's the way they communicate. It's the way they keep in touch with their friends." the researchers said.

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Parents increasingly complain of having difficulty getting their children away from computer games. Some even seek help for their teenagers who they say are addicted to them.

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(23) The study did not look into addiction, but suggested computer games can cause children to stay up late in the evenings, making them tired and less able to focus at school the next day.

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Mark Starkey, the longtime owner of the Heart of Gaming computer game outlet in London, said there is also the difference between older games and the new ones. "The ability to make games a lot more bigger, a lot more detailed, a lot more intricate is here now. (25) It is going to hold their attention longer. It is going to hold it a lot longer, because there is always wanting to progress through the story line—Oh my god, I have to see what happens next, etc. Whereas, again, (25) the old games challenge more your hand-eye coordination, your speed, your timing, your reactions, rather than perhaps your imagination."

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The games industry has long claimed there is no proven link between games and addiction. But the new study says additional research is needed to establish the effect of prolific computer game-playing on performance at school.

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23. What does the British study mentioned in the lecture find out?
24. According to the study, why daily use of social media didn't have any impact?
25. What is the difference between the old games and the new ones, according to Mark Starkey?

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优秀的电脑技术在现在的数字化时代很重要,玩电脑游戏能够帮助孩子们提高一些技能只要孩子们不沉溺于电脑游戏,科学家们警告道zOThw2LLf]Dt3U

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一项英国的研究对六百名青少年进行了为期两年的观察,发现那些打电脑游戏一周少于一次的学生比那些一天打两次或更多次的学生成绩要好=J&qp7)_-XzT。研究还发现每天使用社交媒体不会影响学生在学校的表现Vv4q,|kk@F(f]Ig。“很明显社交媒体没有任何影响yRr|,1-I)c。我认为那是因为社交媒体已经变成了每个孩子生活中不可缺少的一部分RdQB+vheiXizbw]Z,,。这是一种交流的方式[XLwXfELx3o。这是一种和他们的朋友们保持联系的方式o@|.dC]!ueYD。”调查人员说道]CX_j=Bpcn&]u

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父母们越来越多得抱怨很难使孩子远离电脑游戏uHU+R;XeL#u(。有些人甚至寻求专业帮助,希望自己沉迷其中的孩子远离电脑游戏LGiqxp[K_Dx)W|1

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这项英国的研究没有研究上瘾的问题,而是提出电脑游戏会导致孩子熬夜,这使得他们第二天上学会感到疲惫,不能集中精力oCFXDf;,sc2,#OH)T)L(

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马克·斯达克是伦敦游戏之心公司的股权长期持有者,他表示新老游戏间存在很大差异=h,iHckVG#OjZ~I)。“新游戏更大,更为精细,而且变得越来越复杂p^[4*u,,^sBbqYabSNjE。现在的游戏更能吸引玩家们注意力1p2y-|ZNhWp。花在游戏上的时间都会更长,因为玩家总想着推进游戏的情节发展,哦,天啊,我要知道接下来会发生什么,等等&[OgxK4qBMHbb!3。然而,老游戏更多则是挑战你的手眼协调能力,你的速度,而非你的想象9jYC6,xn_M。”

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游戏产业一直声称没有证据表明游戏与成瘾之间存在联系%WwfXSPw~ph0k。但这项新的研究表明需要进一步研究才能了解电脑游戏对学生在校表现的影响UE]@QH1bz|w+IwANhJ

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问题23 文章中提到的这项英国的研究发现了什么?
问题24 根据这项研究,为什么使用日常社交媒体没有任何影响?
问题25 根据马克·斯达克所说的,传统游戏和新游戏之间的区别是什么?

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译文属可可原创,仅供学习和交流使用,未经允许不得转载

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习题答案解析

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参考答案:
【小题23】C
【小题24】D
【小题24】B

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习题解析:

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【小题23】听力原文中在描述这项英国的研究时提到实验发现玩电脑游戏的频率少于一周一次的学生要比频率大于等于一天两次的学生的学习成绩好,故选项 B 为答案,同时排除选项 DFZx&3iht@=rF^。而后又提到该研究还发现日常使用社交媒体并没有什么影响,故排除选项 A@L+iqOA_6sIj。听力原文后面又提到该研究并未调查上瘾情况,因此排除选项 COaY*cN,LrR~0.ah
【小题24】该项英国研究表明社交媒体的使用并没有什么影响,对此研究人员给出的原因是社交媒体已经是每个孩子生活的基本组成部分了QmSytoC[Y~To]DY3。这就是他们与人沟通、跟朋友保持联络的方式N5(OIZ3wofE%。因此选项 D 为答案[L&ZkYIkUB(。其他选项听力原文未提及,均排除ReZ#74dg+J6v6-^~t.0
【小题25】题干中的 Mark Starkey 为答题关键词,本题问 Mark Starkey 认为新旧游戏的区别在哪里?听力原文中提到现在的新游戏更大、更为精细,而且变得越来越复杂g~|=jpMMQ8b。它会长时间吸引玩家们的注意力RC^9Yvl91d6~uf8(。而老游戏更多的是挑战你的手眼协调能力、你的速度、你对时机的绝佳把握、你的反应,而非你的想象Iv-(vHIZ2c。由此可知,只有选项 B 符合听力原文内容,为答案CNvXykaEMW@H[fp!H

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