查克·琼斯——艺术家的养成(上)
日期:2022-09-30 15:25

(单词翻译:单击)

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Hi, my name is Tony, and this is Every Frame a Painting.

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大家好,我叫托尼,这里是电影艺术评价4GT+XAp=MI9];8dPB4ug

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If you grew up like I did, you probably watched a lot of Looney Tunes.

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如果你像我一样长大,可能会看过很多《乐一通》动画8PPYFin7Qi0d_4]

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And if you paid attention to the credits, then you recognize this name.

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而如果你注意到了制作人员,就一定能认出这个名字s&=]-&)3.ED4)

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"My full name is Charles Martin Jones."

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“我的全名是查尔斯·马丁·琼斯L;phV^z._7h2j06bC。”

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"This is not where I really belong."

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“我不属于这里,yq+kf|kTAoJb[。”

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"I belong behind the camera."

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“我存在于镜头之后B8imGhfMzg&Jm,3。”

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Chuck Jones is one of the all-time masters of visual comedy.

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查克·琼斯是有史以来最伟大的视觉喜剧大师之一|A1[Vf&|)nkyyb=)i

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Between 1938 and 1962, he directed more than 200 cartoons for Warner Bros.

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1938年至1962年间,他为华纳兄弟导演了200多部影片cZvrs^Ifu%d

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Ten films a year, six minutes per film.

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一年十部电影,每部六分钟Ea*F1IU*FKaZ,J

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What's astonishing is that they hold up more than 50 years later.

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令人惊讶的是,它们在50多年后仍然经得起考验-y08K)D_hoAwSlK6~U+

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And among them, are some of the greatest short films ever made.

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这些动画中,有一些是动画短片创作史上最伟大的作品VB|I|GTWFiNz

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But none of this happened overnight.

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但这一切都不是一夜之间发生的XHhM2a%pLh,&!5NB;

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It was a long process.

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这是一个漫长的过程dz^Vwsv9(OWolA^D4&N

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So today, let's take a look...

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所以今天,让我们来看看……

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At how a good artist became a great one.

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他如何从一位优秀的艺术家,变成了伟大的艺术家ce6a2&fOocDBLpd;RI7

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"All right, let's get this picture started!"

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“好了,让我们开始本片吧!”

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"No!"

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“不!”

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"No!"

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“不要!”

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The most famous aspect of any Chuck Jones cartoon (and the parts you probably remember) are the jokes...

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查克·琼斯的动画片中最出名的部分(以及可能最让你印象深刻的部分)都是笑话……

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Written by Michael Maltese and Tedd Pierce.

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迈克尔·马尔泰斯和泰德·皮尔斯创作的笑话c#%yjQ]nCEbPTgZ

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Nearly every gag here follows a classic two-part structure.

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他们的几乎每个笑话都遵循经典的二分法3-pq8#@S9=Q~DXmQG

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The first part...

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第一部分……

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Leads you to make an assumption.

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让你做出一个假设5~X=5gAf^a

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The second part...

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第二部分……

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Proves it wrong.

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证明你的假设是错的L^yFbZN-Hm4D_%

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That's it.

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就是这样Q8NdeR-]N,85e_eKD1..

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Assumption.

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假设ZM7n)0~@+Wy

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Reality.

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现实pLf;G7KEdP

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And in the early cartoons, the jokes are fantastic and they happen one after the other.

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早期动画片中的笑话非常精彩,接连不断7#jK#iJ=;c2k2b1%5

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But here's the truth: the gags are only the surface level.

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但事实是:这些笑话只是表面i64%k2qrL%FgDL1Wc%

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What really sets these films apart is the amount of work that was put into character.

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真正让这些电影与众不同的是对角色塑造投入的大量工作WZ_(!d[_eU;_+3|Xn;4O

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And that process took a long time.

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这个过程会花很长时间(a~sV~6*L1Jr+y97

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"All characters are a process of learning."

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“所有角色的塑造都是一个学习的过程2l1,d+2aRo8V+。”

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"It's hard for people to understand, who watch actors..."

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“看真人演出的观众很难理解……”

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"to realize that, actors come with an ability."

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“很难意识到演员有一种能力J4w]Zd|NZ;c7[Lf;]。”

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"They've played other parts."

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“他们能够扮演不同角色i]ew^fGDEOex。”

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"Hello."

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“你好XBRPg^M#LJ|R。”

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"When you bring in a drawing, all you have is a drawing."

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“但如果你拿来一个画面,它就只是一个画面I*xz4Qri3dyJQ_。”

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"And you have to put in the character."

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“你必须给角色塑造性格%qyI@7e,_!@。”

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Consider the case of Daffy Duck.

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以达菲鸭为例rZb!n,fX3^6k(jT

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When he first started out...

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在达菲鸭刚开始出现的时候……

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Daffy was more or less insane.

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它或多或少有些疯狂)LLU_.jU7yT,fC

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"Gosh what a crazy screwy duck."

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“天哪,真是只古怪的疯鸭子GhMoFLDjNpo(dHH。”

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But over the course of 15 years, he changed from being the one who laughs to being the butt of the joke.

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但在15年的时间里,他从一个发出笑声的角色变成了制造笑声的角色x0c93csWi~wh|(SC

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This Daffy is less crazy but it's easier to understand what he wants.

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这个达菲鸭没那么疯狂,但我们更容易理解他想要什么l!M*l^AKap

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He wants money.

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他想要钱R&o6|Be,NGV&n84j|

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He wants to be a star.

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他想成为明星W4,DP^ZAmpKL3iyro

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In short, he wants glory.

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简而言之,他想要获得荣耀@Ctv.5imclG0;j

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"This looks like a job for..."

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“这看起来像是一份……”

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"The Masked Avenger!"

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“给蒙面复仇者的工作!”

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In fact, all of Chuck Jones' characters have very clearly defined wants.

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事实上,查克·琼斯笔下的所有角色都有非常明确的欲望|X@!Ci5!#P#

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This one wants a home.

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他想要一个家5bqz+#@p#&

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This one wants to daydream.

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他想做白日梦7.#M9!^lXI4F1mJ

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And this one just wants somebody to love.

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而他只是想要一个爱人6fL9jXySRiB|2nE8nn

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"Ah, my little darling."

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“啊,我的小宝贝v6FQ@5Un6|&*32zal。”

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"It is love at first sight, is it not?"

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“这就是一见钟情,不是吗?”

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Notice that every desire here is very simple.

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请注意,这里角色的欲望都很简单J+#!v~#Sl]=

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And the simpler the desire, the more vivid the character.

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欲望越简单,角色就越生动LrO8;wbSUhOH5QJE

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Once you know what the character wants, you can figure out the next question: How does this particular individual move?

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一旦你知道了角色想要什么,你就可以回答下一个问题:这个特定的角色该如何行动?

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"Every action is dictated by what goes on inside of you."

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“每一个动作都是由你的内心决定的%QqYA90g_@B#X2u6PB。”

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"You have to be able to think the way the character thinks."

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“你必须能够像角色那样思考3NVW%pk(|#。”

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"If you can't tell what's happening by the way the character moves, you're not animating."

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“如果你不能从角色的行动方式中看出什么,你就不是在做动画XN.5rAdBR6j0(。”

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"I am a snake and you have charmed me, no?"

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“我是一条蛇,你诱惑了我,不是吗?”

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"It helps to have the dialogue...."

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“对话能起到帮助作用……”

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"but the dialogue is not the thing that makes it work."

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“但故事的成立不是依赖于对话aj3ZV6!o!E97Y;4Hq!bq。”

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"The story should tell itself by the way it moves."

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“仅靠角色的动作就应该能推进故事的发展C~,-x5dG+bRcdw*jec2。”

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So let's say you know what the character wants and you know how they move to get it.

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所以假设你知道角色想要什么,你知道他们为何如此行动k8wib-J_6)XIQWC5!

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What about the jokes?

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那么笑话呢?

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What happens to the assumption...

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在假设……

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And the reality?

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和现实之间发生了什么?

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Well, now the assumption includes the personality of the character.

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现在,我们的假设中考虑到了角色的性格LU!i*=OUe@*fB8n(

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For instance, we know that Daffy will always pick a fight because it's part of his desire for glory.

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例如,我们知道达菲总是挑起战斗的一方,因为这是他对荣耀的渴望的一部分z@)r*Z6ww@(AJ

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"Take over."

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“出手吧2jmj7h(!vROL9W)。”

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Likewise, we know the Coyote's device will fail so Jones can play this gag offscreen which ends up making it funnier.

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同样的,我们知道歪心狼的设备会失灵,这样琼斯就可以在屏幕外表达这个笑料,让它变得更有趣4oZ+QMSV.6D(F3sHmP~s

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