《E.T. 外星人》游戏史上的灾难
日期:2018-04-20 16:42

(单词翻译:单击)

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Okay, so let's just, let's just put it on the table, here, okay,
行了kqWk.zRjx!。我们就直说吧,好吗?
E.T. is frequently cited as one of the worst video games in history.
《E.T.》被频频列入有史以来最糟糕的电子游戏行列VEB1tGaiEd-
I got to read a magazine that said that my game was single-handedly responsible for the crash of the video game industry in the early 80s.
我看到有杂志说,就是我开发的这款游戏导致了八十年代早期电子游戏行业的暴跌njLO1Al3UL
That's a good one.
哈哈哈哈哈,说得好!
People are reticent to ask me about it, they think I'm very sensitive about it,
说到这个大家就会很小心翼翼,因为他们觉得我对这个问题会很敏感-KeM#Lt-m(wnh+xzyL
you know, “Oh my God, you did the worst game of all time, you know, don't you wanna hide?” and it's like, no.
他们想说“我的老天爷,你做了个有史以来最糟糕的游戏,你会不会想找个地缝钻进去?”当然不会了F(O7DOHYQhpvc[
Howard Scott Warshaw. He was a video game programmer for Atari in the early 80s.
这位是Howard Scott Warshaw,他是雅达利八十年代早期的一位电脑游戏设计师ZTb0Oy;2Ve-0OtV,
He made some of the most beloved games for the Atari 2600.
他设计过几款雅达利2000最热门的游戏KM=4hC!(U8k*;%NR|Wl
I made Yars' Revenge, then I followed that with Raiders of the Lost Ark, I had had two very successful games, both million sellers.
我设计的作品包括《亚尔的复仇》,接下来是《夺宝奇兵》,这两款游戏都非常成功,销量都在百万台以上Un7(igDL_CzC5v
I truly believed everything I touched, hopefully, was gonna turn to gold because I was gonna put everything I had into it.
我坚信,我做的任何游戏都可能变成宝贝,因为我会倾尽全力去做好它m*oaIvuvte,1aVm
One fateful day, Howard received a call from the CEO of Atari,
事关命运的一天,Howard接到了雅达利总裁的一个电话,
asking him if he wanted to take on their highest profile game ever, E.T. The Extra-Terrestrial.
问他愿不愿意接手他们有史以来最备受期待的游戏《E.T.外星人》
And I said, "We definitely can do that."
然后我说,“当然能做了vJMk!#YtVg@eleU。”
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But, there was one major caveat.
然而,有一个很关键的问题2,RKu2=Xf-YqQ2&
It had to be something that related to the movie, and it had to be doable in five weeks.
游戏必须跟电影有关,而且必须在五周内完成Kzmsi1V-gE
I mean, I had five weeks to do the game, so I was working all the time.
我只有五周的时间来做这款游戏啊,我没日没夜地赶工BS#.U!QkcRg
E.T. was gonna be a basic puzzle game, with some challenges that you run around to solve
E.T.基本上是一个益智游戏,玩家需要不断前进不断闯关*bOe!P1#gz7JS8kMoZV
and if I redistribute the pieces among enough different, random places, it makes a fresh challenge each time around, and bingo.
而且如果我把所有的关卡打乱重新随机排列,这个游戏就能变成一个全新的挑战,没错yEZ0mvuy4Lo[W+6EI6
When it was released, E.T. was an immediate success, selling over a million copies.
《E.T.》一发售就火了,成交量达上百万份YFtoeBI~ZoBFX
But a few months later, things started to turn.
然而,几个月后,情况开始不妙k*iPhQS@=JF(P.xVncgR
Retailers are starting to find that the game is not moving, it's coming back, a lot of people are disappointed with it.
零售商开始发现这款游戏不仅没有前进还在倒退,很多人对此都非常不满u9.b*nNs2JM(!i
Because of the poor planning and tight production schedule, Howard failed to catch a fundamental flaw in the game's design.
因为设计粗糙,加上时间比较仓促,Howard在设计时忽视了一个很大的漏洞y](tBti7tP
There are too many times where you make a move, you do something,
你好不容易开始了游戏,开始行动起来,
and suddenly you wind up somewhere else, now suddenly you're somewhere else, and there's too many places in E.T. where the user is disoriented,
却被卡在了某个地方,然后一下子又到了别的地方,而且,这个游戏里有太多用户分不清方向的地方了Q!;nhswgEjE8LFQeuy
and that's a sin of which I am guilty, and I have been serving penance.
这是我的错,我一直都在忏悔A*oohZSz^35MS&
Shortly after E.T.'s release, the video game crash was in full swing.
《E.T.》发售不久,电子游戏行业的灾难已经无可避免|4+skxMYFekcsOLZ
Disappointing sales and mismanagement forced Atari to restructure.
可怜的业绩加上管理不善,雅达利不得不开始重组公司y5tP#35P50
And in the next couple of months, Atari went from 10,000 employees to 2,000 employees.
接下来的几个月里,雅达利的员工数目从一万人锐减到了两千人X=#T.W3jaO,Q
During the turmoil, Howard left the gaming industry for good.
在这次动荡中,Howard永远地离开了游戏行业j@b(t[_@=mxYoCtsLM
He didn't think much about E.T. until nearly a decade later.
之后的将近十年里他都再也没有想过E.T.这个游戏HvZG9!~iwZ
Well, by the early 90s, people started coming out with what a bad game E.T. was.
到了90年代早期,人们开始抱怨《E.T.》这款游戏多么多么糟糕e,Rp&2gZ#b2h[qTkTl&
I was just kinda surprised anybody was actually even talking about it.
那么多年过去了大家还在讨论这个游戏,我感到非常吃惊#hEqpm7IS^x*%6dQ7u
Good afternoon, some of those E.T. Atari games unearthed at a New Mexico landfill are now up for sale.
观众朋友们下午好)Fy8wY~Qx3Dc^V。有人在新墨西哥的垃圾堆里挖除了雅达利《E.T.》的游戏卡带,正准备出售b2_iJK5;x(3LF9=],
Beaten up cartridges on eBay are going for hundreds of dollars a piece.
eBay上有人卖旧卡带,价格高达数百美元p6*4&EB);NUTj&
So we had a poll online-- - Yeah.
我们在网上做了一个调查——是嘛c5jX9hb;jWCsRtq9T
Where fans could choose what game they wanted to see you play.Okay.
让粉丝们选出他们希望你玩的游戏=XiAe8x!@72O!e。好吧2]!i3YBYh#wKaEkGA
They chose this. E.T. the Extra-Terrestrial.
他们选了这个Z[b*o+Pv=kc0+d2Vv5A*。《E.T. 外星人》
Even 30 years later, this obscure thing that I did so long ago in just five weeks,
即使已经过去三十年了,我用五周的时间做出来的这个如今已经过时的东西,
it's still generating excitement, enthusiasm. I get emotional just talking about it now.
还是能让我兴奋起来,我现在说到这个情绪还是会很激动RRfi!TCoaA41L]oFGT
Because I just felt I was at the center of something that is still meaningful.
因为我觉得我是这款游戏的核心人物,而这个东西至今还有价值!&KU.MwvQ&izE)
And that is a huge success.
这已经是巨大的成功了WRof=zP.zh[YWxxd
So when people ask me, you know, "Was E.T. a failure?"
所以,当人们问起我“我是否觉得E.T.是个失败的作品”时,
I don't mind when people call it that, but it'll never, it'll never be a failure to me.
我并不会介意大家这么说,但我从来从来不觉得它失败jY)jrmO;9&xN

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重点单词
  • guiltyadj. 有罪的,内疚的
  • relatedadj. 相关的,有亲属关系的
  • enthusiasmn. 热情,热心;热衷的事物
  • solvev. 解决,解答
  • puzzlen. 谜,难题,迷惑 vt. 使困惑,使为难 vi. 迷
  • mismanagementn. 管理不善;处置失当
  • randomadj. 随机的,随意的,任意的 adv. 随机地 n.
  • turmoiln. 骚动,混乱
  • disappointingadj. 令人失望的 动词disappoint的现在分词
  • decaden. 十年