良好行为游戏
日期:2019-11-11 17:23

(单词翻译:单击)

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If you've ever been either a student or a teacher -- and that covers most of us -- you've probably been in a classroom that was out of control.
如果你曾做过学生或教师,我们大多数人都有过这样的经历,你可能曾待在过一个失控的教室里@cPjVV8RJpw9Q
Education researchers have come up with a lot of ways to handle rowdy classes and misbehaving kids.
教育研究人员想出了很多方法来对付吵闹的班级和行为不端的孩子wSrG|DJK^W
Many of those methods are published in peer-reviewed journals.
其中许多方法发表在同行评议的期刊上WJx[dcmF1F
But there's a problem: not a lot of those studies have been replicated by other researchers.
但有一个问题:很多研究并未得到其他研究人员的复证(HtDFb-Nvu]3KCV00ng
In 2014, one team analyzed the complete publication history of the top one hundred education journals and found that only 0.13% of published articles were replications.
2014年,一个团队分析了百强教育期刊的完整出版史fRx=Pjmq5-I5YSrku2X。他们发现只有0.13%的出版文章进行了重复试验]dXlyTdcZ*%
So when any education study's results are replicated dozens of times, it's a big deal.
因此,当任何一项教育研究的结果被重复数十次时,都算是一件大事8^0m^t8@TwJAqxveWR+u
That's the case for research into the Good Behavior Game, which has been studied repeatedly since it was first published in 1969.
良好行为游戏的研究就是这样5f@|o6UBFa。自从1969年第一次出版以来,这个游戏就被反复研究Iai4&OHffmdFN;9UIbB)
And it's been shown time and again to be an effective way to keep the peace in classrooms, and even boost student well-being years down the road.
研究人员一次又一次地证明,这是一种保持课堂安宁的有效方法,甚至在未来的几年里都能提高学生的幸福感P&dV=+CmA_^&)5F95
That is, for some kids.
也就是说,是对某些孩子而言d[(~mRDwqA.5Y)rG9~
Here's how it worked in the original study: a fourth grade teacher divided her classroom of twenty-four students into two teams.
原来的研究是这样的:一个四年级的老师,她的班级中共有24名学生,她把该班级分成两个小组.)kVgO&!WP5KsEQ*
The students were told that they were going to play a game every day during their math and reading lessons.
她告诉学生们,他们每天在数学和阅读课上都要做一种游戏FH-z@JcfVyKsFZP
Whichever team won would get certain privileges, like the chance to line up first for lunch or get a half-hour of free time at the end of the day.
无论哪个队获胜,都会获得一定的特权|EnoT]=8,c1,c&。比如有机会排在前面吃午饭,或者在一天结束时有半小时自由支配的时间wKsnU;D+bfwLY
But in order to win, they had to follow certain rules.
但为了获胜,他们必须遵守某些规则%()z95&z-+&^+8
No one was allowed to talk or leave their desk without permission.
未经允许,任何人不得讲话或离开他们的座椅ju#aEju]]y3.o@Mt-P
Whenever the teacher saw someone break a rule, that student's team would get a mark on the blackboard.
老师看到有人违反规则时,那个学生所在的小组就会在黑板上得到一个分数cSk^SEvPy5]D+3W
At the end of the lesson, the winners were chosen.
课程结束时,选出优胜者j,u+7X6OJYSS
That would either be the team with the least marks, or both teams if neither team got more than a certain number of marks.
要么是得分最低的小组,如果两个组的得分都未超过一个特定的数值时,两个小组就都获胜了FxcOU0l|Piy5
The Good Behavior Game worked like gangbusters.
这个良好行为游戏起到了整治捣蛋鬼的作用PVe=^#3v=MJ^
It significantly reduced talking and out-of-seat behavior and was popular with both the teachers and the students.
它显著减少了说话和离开座位的行为,受到老师和学生的欢迎iB]8&GN_&Ad_,eY|4
Since then, other researchers have put their own spin on the game, with positive results.
从那以后,其他的研究人员也在游戏中加入了他们自己的观点,并获得了正向的结果LXhtKhtLVh-[S;^9&h
Some studies tried only rewarding good behavior.
在某些研究中,只对良好的行为进行奖励^)w.Ny[E3_NPr;&vSP-.
A 1973 study turned it into "The Astronaut Game," where the goal was to move a spaceship closer to the moon.
1973年的一项研究把这个游戏变成了“太空人游戏”,其目标是让宇宙飞船移近月球Nxx=_nYTkc++bTz)Cp
"Good astronaut behavior" like having good manners and doing classwork earned children tokens and got them closer to their final goal.
“良好的宇航员行为”,包括良好的举止和做功课,这些行为能为孩子们赢得代币,使他们更接近自己的最终目标GtY~s-MCH3Ik
In fairness, that's good behavior in both astronauts and people.
公平地说,这是宇航员和普通人都具备的良好行为w&v[tAZcD7v
In a 1993 study, preschoolers received positive reinforcement from a puppet for following the rules.
在1993年的一项研究中,学龄前儿童因遵守规则而获得来自木偶的正面强化u7yZ|GB|EAvbRVQV%c5n
Whenever they followed the rules, they got a felt token like a smiley face or a dinosaur.
每当学生们遵守规则时,就会得到一张笑脸或恐龙之类的代币&ba,%3kLi,
At the end of the day, they could trade those tokens in for animal crackers.
最后,他们可以把这些代币换成动物饼干UELMd&A[^t[)
Both of these studies focused on rewarding positive behavior, which led to significant improvements in classroom behavior.
这两项研究都侧重于奖励正向的行为,促使课堂行为得到显著改善[.ffw!okY*w]laFe^lxw
That suggests that positive reinforcement may be all you need for the Good Behavior Game to be effective.
这表明,要想让良好行为游戏有效,就需要进行积极的强化;B6Oqe6Q3zu[E
So why does this work so well?
那为什么该方法的效果会这么好呢?
At its most basic, the Good Behavior Game teaches something called rule-governed behavior.
最基本的是,良好行为游戏会教授一些称为规则控制的行为Fzbfi|MTui5kO
That's exactly what it sounds like: behavior that's controlled by rules.
听起来就是这样:行为受到规则控制QC_z4kmob=7
Specifically, it's a type of operant behavior, or a type of learning that relies on rewards or punishments for certain behaviors.
具体来说,这是一种操作性行为,或是一种依赖于对某些行为的奖惩式学习1I3G3Ko;qY+]uj*ReI]C
Operant behavior relies on three parts: a stimulus, a response, and a reinforcer or punisher, which works to reinforce good behavior or punish bad behavior.
操作性行为依赖于三个部分:刺激、反应和激励物或惩罚物P&tSP6o%O(KyT~L。这三个部分起着加强良好行为或惩罚不良行为的作用]jh]D;18P_4olP
In the Good Behavior Game, the stimulus is the existence of rules, like "only speak when the teacher calls on you."
在良好行为游戏中,刺激物是规则的存在,比如“老师叫你时才发言”3t+692t7g[L
A student could choose to respond to that stimulus by following the rule, or by breaking the rule and chatting with a classmate.
学生可以选择遵守或违反规则,以及与同学聊天来回应这种刺激物j81+txb|^~N!
What's the reinforcer, then?
那么,激励物是什么呢?

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The simple answer is that it's those privileges, like early lunch or free time at the end of the day.
答案很简单,就是那些特权VoxO60KzA885RZc7。比如早吃午餐或一天结束后的自由时间J0[^_zAH2BDUYWBJ+
But in the Good Behavior Game, the reinforcers go way beyond that.
但是,在良好行为游戏中,激励物远不止这些Xvp8!;vCKHC39
One less obvious reinforcer in the game is peer approval.
这个游戏中一个不那么明显的强化因素是同伴的认可mddWk1g;,JSb|t
After all, if you really want your team to win, you're going to be pretty mad at any teammate who breaks the rules and ruins your chances.
毕竟,如果你真的想让自己的小组获胜,你会对任何一个违反规则、破坏小组获胜机会的组员感到非常生气N&!Ry&c.k4%czy
Some research has suggested that the most disruptive kids may respond better to feedback from their peers than their teachers, in which case enlisting the help of those peers could be valuable.
一些研究表明,最爱捣乱的孩子对于同伴给与的反馈比老师给与的反馈回应得更好,在这种情况下,寻求同龄人的帮助可能是有价值的&xtSnsBN4UtNK
There are some caveats, though.
不过,有一些附加说明Bo,FkC%f-h.+zhV-cE~
Some have cautioned that this strategy might put too much pressure on certain kids, or single others out.
一些人警告说,这种策略可能会给某些孩子带来太大的压力,或者把其他孩子凸显出来PG)aOgq,MD!dcaJj
Whatever the reasons for why it works, the Good Behavior Game can have a big impact.
不管是什么原因,良好行为游戏都会产生很大的影响G3BH~H]8sFu(nma
It appears to improve academic performance, for one thing.
一方面,它似乎提高了学习成绩0|hE!kunMoyJEE4gLH@h
Kids in the Astronaut Game completed more of their work, and other studies have found improved performance in math class as well as more creativity in their writing.
参加宇航员游戏的孩子们完成了更多的工作,其他研究则发现,他们在数学课上的表现有所提高,在写作方面也表现出更多的创造力qsWvn[AqQoMw;
It also may lead to behavior improvement in other classes.
它也可能导致其他班级的行为改善Cw;Ui]IN)63y|[|G
A 1994 study used the Good Behavior Game with students in first and second grade, then followed them through sixth grade.
1994年的一项研究选用一年级和二年级学生进行良好行为游戏,然后跟踪他们到六年级B-~a2cuwn6@R
Of those students, boys who were particularly aggressive in those early years had lower aggression ratings in subsequent grades.
在这些学生中,那些在早期特别具有攻击性的男孩在随后的年级中攻击性得分降低Z[P9I5p[rF=HpgPbrZw
That's even though they didn't keep playing the game.
即使他们不玩这个游戏了,情况依然如此[(tGOH]]RKOzIVT2_
The Good Behavior Game may have impacts outside of the classroom, too.
良好行为游戏也可能在课堂之外产生影响RH[XmQwChQbxqZKVJRN
Studies have found that boys exposed to the Good Behavior Game early on in their education were less likely to start smoking or have substance abuse problems in their teen years.
研究发现,在早期教育中接受良好行为游戏的男孩,不太可能在青少年时期开始吸烟或出现药物滥用的问题#)x*4W1p,l+ZCx&O4bj
Children's perception of their social acceptance is directly linked with their levels of depressive symptoms, and research suggests that aggression is a surefire way to make a child's peers dislike them.
孩子们对社会接受程度的感知与他们抑郁症状的程度直接相关,研究表明,攻击性一定会让孩子的同伴不喜欢他们(dieheoL2XBGL3ka
Because the Good Behavior Game reduces aggressive behavior and encourages peers to cooperate,
因为良好行为游戏减少了攻击性行为,并鼓励同龄人之间进行合作,
it seems to help the class troublemakers avoid the behavior problems and peer issues that can lead to bigger problems down the road.
它似乎有助于班级的捣蛋鬼避免出现行为问题,以及会导致引发更大问题的情况Zg!M.uVcKip5&Wd)5
But there's one major caveat to all this.
但是,这里要说一个重要的警告F]Vp9jK_Rvd.gubL;ex
You might have noticed we've been talking about boys.
你可能注意到我们一直在谈论男孩子-kPCZ#INfWcQQ]1Wa&J0
The Good Behavior Game seems to benefit disruptive students the most, and those students are disproportionately male.
良好行为游戏似乎让捣蛋鬼受益最多,而这些学生大多数都是男孩29ucf.3F7X
And nearly all studies of the Good Behavior Game have found more dramatic results for boys than girls -- in fact, few have shown any long-term benefits for students who aren't boys at all.
几乎所有关于良好行为游戏的研究都发现,男孩比女孩更会表现出具有戏剧性的结果,DWAQvaK&.)。事实上,很少有研究显示,该游戏对非男性学生具有任何长期性的好处Ov&I^NMNi=Y1qr.%%o
So while these results seem great for about half the classroom population, more research may be needed to see what we can do for the other half.
因此,虽然这些结果对一半的学生来说似乎很好,但可能还需要实施更多的研究,来看看能为另一半学生做些什么EOVDvBODgOGa
That said, students of all genders do benefit when more disruptive students are… disrupting class less, so there are some indirect advantages.
也就是说,当破坏性更强的学生更少的扰乱课堂时,所有学生都会受益,这其中存在一些间接性好处kf,YOB8tRm|ArcoP
But in spite of all the evidence, it's strangely rare to find the Good Behavior Game being used in a classroom.
但是,尽管存在所有这些证据,但奇怪的是,在课堂中却很少运用这种良好行为游戏Ebx=_b;C+F
Statistics on this are hard to find, but one teacher writing for the National Council for Teacher Quality, or NCTQ, found that very few teaching textbooks mention the Good Behavior Game.
很难找到有关这方面的统计数据,但一位为国家教师质量委员会撰文的教师发现,很少有教材提到良好行为游戏nfu69#hbjG3XC@Wb0bRJ
This might be because, as an NCTQ report found, most teacher preparation programs don't draw on peer-reviewed research when deciding which classroom management strategies are most effective and worth teaching.
这可能是因为,正如该委员会的一份报告所发现的那样,大多数教师准备决定哪些课堂管理策略最有效、最值得用于教学时,并未利用同行评议性研究;&enpykZydt_0
The fact is, the GBG is one of the most strongly evidence-based classroom behavior strategies out there.
事实上,良好行为游戏是有证据支持的、最强有力的课堂行为策略之一DKrwFS2]CM]|z*.o
Some researchers strongly advocate for its use in every classroom, saying that both students and teachers benefit.
一些研究者强烈主张在每个班级中都采用此方法,他们表示,学生和老师都会从中受益jVR.qhLV9(
At least, one group of students in particular.
至少对其中一组学生特别有益M%HnI@NuDgvX@!
But honestly if it's making life easier for teachers, it's a win.
但老实说,如果它能让老师的生活变得更轻松,就算是一场胜利VM2F2byp||=0wgcQq
Thanks for watching this episode of SciShow Psych.
感谢收看本期《心理科学秀》节目O&IsV54Qxd5jD+=~uTa
Our patrons help us make this show.
我们的赞助人帮助我们制作出该节目e7d9tRg5o*
If you want to be one of those people, and make this a thing that exists.
你也可以成为这些赞助人中的一员,让我们的节目一直持续下去wiL_x1#sA99,^3,@3|P
In addition to the warm, fuzzy feeling you also can get neat rewards, check out patreon.com/scishow.
除了获得暖心的感觉外,你还能得到极好的奖励,登陆patreon.com/scishow去了解一下吧yN+Xs6P*+Vgg0%E

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重点单词
  • effectiveadj. 有效的,有影响的
  • aggressiveadj. 侵略的,有进取心的,好斗的
  • disruptiveadj. 破坏的;分裂性的;制造混乱的
  • approvaln. 批准,认可,同意,赞同
  • permissionn. 同意,许可,允许
  • popularadj. 流行的,大众的,通俗的,受欢迎的
  • reinforcevt. 加强,增援 vi. 得到加强
  • performancen. 表演,表现; 履行,实行 n. 性能,本事
  • peern. 同等的人,同辈,贵族 vi. 凝视,窥视
  • checkn. 检查,支票,账单,制止,阻止物,检验标准,方格图案