日期:2019-06-22 18:25





Computer games
Cloud computing is coming to the video-gaming business
More than 70,000 gamers, developers and publishers descended on Los Angeles to goggle at each other’s wares and show off their own at the Electronic Entertainment Expo (e3), which began on June 11th. This year big publishers like Ubisoft and Square Enix used the annual videogame jamboree to show off previews of new games. Keanu Reeves, an actor, hyped up “Cyberpunk 2077”, a hotly anticipated title in which he plays a big role.


One of the most significant announcements at the show was also one of the briefest. Towards the end of a two-hour presentation, Phil Spencer, the head of Microsoft’s gaming division, offered a few more details about Project xCloud, Microsoft’s foray into cloud gaming. The service will be available in October, he said, before letting gamers loose to try a demo version in the conference centre.
Cloud gaming aims to do for video games what companies like Spotify and Netflix have done for music and films— make them available on any device with an internet connection. For the $140bn gaming industry, that would be a revolution. The consoles and beefy pcs required to run modern games cost several hundred dollars. Cloud gaming aims to shift the computational heavy lifting into data-centres and to pipe the results to users over the internet. That would allow gamers to play cutting-edge titles on nearly any screen with an internet connection, no matter how feeble the underlying hardware.
Microsoft is well-placed to make cloud gaming work, says Piers Harding-Rolls of IHS Markit, a research firm. It has a 20-year pedigree through its xbox series of consoles, and its Azure cloud platform is the world’s second-biggest, after Amazon Web Services. But it is not the only tech giant interested in the idea. A few days before e3, Google, which also runs a big cloud business, gave more details about Stadia, its own cloud-gaming product, which is due to launch in November. Industry rumours suggest that Amazon is mulling a similar business. The threat from the cloud giants helped to persuade Sony, which makes the PlayStation series of consoles, to jump into bed with its arch-rival. It already runs a cloud-gaming service called PlayStation but in May Sony signed a deal to employ Microsoft’s Azure cloud platform in its future endeavours.
研究公司IHS Markit的皮尔斯•哈丁-罗尔斯表示,微软在让云游戏发挥作用方面处于有利地位~zdx~&FzZtI。它的xbox系列游戏机已有20年的历史,其Azure云平台是仅次于亚马逊网络服务的全球第二大云平台a@Cp0rB48jd-。在e3开幕的前几天,谷歌也在运营着一家大型云业务,谷歌透漏了更多关于Stadia的细节,这是谷歌自己的云游戏产品,将于11月推出w#6^J#S.T%~R%dva。业内传言称,亚马逊也在考虑类似的业务DvcwJA6Sehwv。来自云计算巨头的威胁帮助说服了PlayStation系列游戏机的制造商索尼与其主要竞争对手一起合作gx]qzpvElW。它已经运行了一个名为PlayStation的云游戏服务,但在5月份,索尼签署了一项协议,将在未来尽量使用微软的Azure云平台jTd7ul7GabfA





1.show off 炫耀
Naomi was showing off her engagement ring.
2.hyped up 非常兴奋的,十分焦虑的
We were both so hyped up about buying the house, we could not wait to get in there.
3.hard-core 核心成员,中坚分子
We've got a hard core of customers that have stood by us.

  • engagementn. 婚约,订婚,约会,约定,交战,雇用,(机器零件等)
  • presentationn. 陈述,介绍,赠与 n. [美]讲课,报告
  • conferencen. 会议,会谈,讨论会,协商会
  • screenn. 屏,幕,银幕,屏风 v. 放映,选拔,掩蔽,遮蔽
  • persuadevt. 说服,劝说
  • feebleadj. 虚弱的,无力的
  • devicen. 装置,设计,策略,设备
  • underlyingadj. 在下面的,基本的,隐含的
  • threatn. 威胁,凶兆 vt. 威胁, 恐吓
  • availableadj. 可用的,可得到的,有用的,有效的