TED十佳演讲之游戏的力量:游戏创造美好生活(3)
日期:2015-11-11 10:16

(单词翻译:单击)

演讲文本

But to put that in context:
我们把这些数字写下来:
5.93 million years ago
593万年前
was when our earliest primate human ancestors stood up.
我们人类的祖先灵长类开始了直立行走
That was the first upright primate.
这是第一种直立行走的灵长类动物
Okay, so when we talk about how much time we're currently investing
因此,当我们谈论我们在游戏上花费了那么多时间时
in playing games, the only way it makes sense
唯一让这件事情合理的理解方式就是:去想一想
to even think about it is to talk about time
在人类进化进程中
at the magnitude of human evolution,
我们所花费的时间有多少
which is an extraordinary thing.
而且这是一件多么不同寻常的事情!
But it's also apt. Because it turns out
这样去想是恰当的,因为你会发现
that by spending all this time playing games,
通过花费大量的时间去玩游戏
we're actually changing what we
我们能改变我们做人的能力
are capable of as human beings.
我们能改变我们做人的能力
We are evolving to be a more collaborative and hearty species.
我们正不断发展成为一个更具有协作精神和更强健的物种
This is true. I believe this.
这是真的,我深信不疑
So, consider this really interesting statistic;
来看一个有趣的调查
it was recently published by a researcher at Carnegie Mellon University:
这份调查结果是由一位来自卡内基梅隆大学的研究者发布的
The average young person today
在一个玩游戏氛围很强的国家,当今的年轻人
in a country with a strong gamer culture
在一个玩游戏氛围很强的国家,当今的年轻人
will have spent 10,000 hours playing online games
在其21岁前,平均每人
by the age of 21.
花费在网络游戏上的时间可达10000小时
Now 10,000 hours is a really
现在,一万小时是一个很有趣的数值
interesting number for two reasons.
主要是因为有两个原因
First of all, for children in the United States
首先,美国的儿童
10,080 hours is the exact amount of time
从五年级到高中毕业
you will spend in school
所需要的时间
from fifth grade to high school graduation
就是10080个小时
if you have perfect attendance.
当然你得表现良好(按时上课,出勤)
So, we have an entire
我们就有了一份并行跟踪教育的数据,
parallel track of education going on
它显示:
where young people are learning as much about
年轻人做一个好的游戏玩家所花费的时间
what it takes to be a good gamer
与他们在学校里面学习知识
as they are learning about everything else in school.
所用的时间是一样多的
And some of you have probably read
你们当中的有些人肯定读过
Malcolm Gladwell's new book "Outliers."
MalcomGladwell的新书《局外人》
So, you would have heard of his theory of success,
因此你们对作者关于成功理论的见解也就不是那么陌生了
the 10,000 hour theory of success.
一万小时成功法则
It's based on this great cognitive science research
这个法则是基于认知科学研究的
that if we can master 10,000 hours
如果我们在21岁前能花费10000小时
of effortful study at anything
专心努力的学习或者是做一些其他的事情,
by the age of 21, we will be virtuosos at it.
那么我们一定可以在这些事情上获得巨大成功
We will be as good at whatever we do
我们将在我们所做的任何事情上
as the greatest people in the world.
成为世界级专家
And so, now what we're looking at
现在,我们所关注的就是
is an entire generation of young people
擅长游戏的
who are virtuoso gamers.
整整一代年轻人
So, the big question is,
最大的问题就是
"What exactly are gamers getting so good at?"
“这些游戏玩家擅长于做些什么?”
Because if we could figure that out,
如果我们能给出答案
we would have a virtually unprecedented
我们将会发掘出一个
human resource on our hands.
史无前例的人力资源
This is how many people we now have in the world
他们就是我们现在所拥有的那些
who spend at least an hour a day playing online games.
每天花费至少一小时去玩网络游戏的游戏玩家们
These are our virtuoso gamers,
他们都是技艺精湛的游戏高手
500 million people who are extraordinarily good at something.
5亿擅长于某些事情的人
And in the next decade
在接下来的十年里
we're going to have another billion gamers
又会有10亿多擅长于
who are extraordinarily good at whatever that is.
某个领域的新游戏玩家加入进来
If you don't know it already, this is coming.
如果闻所未闻,那么我告诉你,这件事正在进行
The game industry is developing consoles
游戏产业一直在不停的发展
that are low energy and that work with the wireless phone networks
现如今,它的低能耗,
instead of broadband Internet
以及从宽带互联网到无线手机网络的变革
so that gamers all over the world,
让全球的游戏玩家,
particularly in India, China, Brazil, can get online.
尤其是来自印度、中国、巴西的玩家们,可以在同一个平台里竞技
They expect one billion more gamers in the next decade.
据预测,在接下来的十年里将会有10亿的新玩家加入其中
It will bring us up to 1.5 billion gamers.
届时,我们就会有15亿之众的游戏玩家
So, I've started to think about what these games
因此,我早早的开始了思考,
are making us virtuosos at.
这些游戏将把我们引向何方?
Here are the four things I came up with. The first is urgent optimism.
对此我觉得大体有四个方面。首先就是对于紧急事件的积极心态,紧急乐观
OK, think of this as extreme self-motivation.
把它想象成是极端的自我激励
Urgent optimism is the desire to act immediately
急切的乐观精神是
to tackle an obstacle,
结合着
combined with the belief
自己必胜信念
that we have a reasonable hope of success.
对立马解决障碍的渴望
Gamers always believe that an epic win is possible,
游戏玩家始终相信
and that it is always worth trying, and trying now.
不可能取得的胜利也是可能的

视频及简介

演讲简介

像《魔兽世界》这样的游戏,提供了一个让玩家在虚拟空间充当救世主的角色,并且同时激励这些玩家学习那些英雄们所具有的良好品质。那么我们能否利用这种机制去解决现实世界中的问题呢?Jane McGonigal说可以,并且给出了她的理由。


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重点单词
  • obstaclen. 障碍,绊脚石
  • decaden. 十年
  • epicn. 史诗,叙事诗 adj. 史诗的,叙事诗的,宏大的,
  • tacklev. 处理,对付,阻截 n. 用具,滑车,对付
  • capableadj. 有能力的,足以胜任的,有 ... 倾向的
  • paralleladj. 平行的,相同的,类似的,并联的 n. 平行线(
  • virtuoson. 艺术能手,演艺精湛的人
  • optimismn. 乐观,乐观主义
  • extraordinaryadj. 非凡的,特别的,特派的
  • trackn. 小路,跑道,踪迹,轨道,乐曲 v. 跟踪,追踪